AnimationElement
public enum AnimationElementThe element of animation that used to describe the animation properties you want to set.
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                  Sets the type of the animation. DeclarationSwift case type(AnimationType)
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                  Attach this animation to the specific UIKit view. DeclarationSwift case view(UIView?)
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                  Specifies the amount of time (measured in seconds) to wait before beginning the animations. DeclarationSwift case delay(Float)
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                  Specifies the basic duration of the animation, in seconds. DeclarationSwift case duration(Float)
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                  Determines the number of times the animation will repeat. DeclarationSwift case repeatCount(Int)
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                  Sets a Boolean value that controls whether that repeats this animation forever. DeclarationSwift case repeatForever(Bool)
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                  Determines if the animation plays in the reverse upon completion. DeclarationSwift case autoReverse(Bool)
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                  Sets an optional timing function defining the pacing of the animation. DeclarationSwift case timingFunc(AnimationTimingFunc)
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                  Defines the value the animation uses to start interpolation. DeclarationSwift case from(AnimationValue)
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                  Defines the value the animation uses to end interpolation. DeclarationSwift case to(AnimationValue)
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                  Defines the float value the animation uses to start interpolation. DeclarationSwift public static func from(_ v1: Float) -> AnimationElementParametersv1The float value the animation uses to end interpolation. Return ValueSelf 
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                  Defines the point value the animation uses to start interpolation. DeclarationSwift public static func from(_ v1: Float, _ v2: Float) -> AnimationElementParametersv1The x of the point. v2The y of the point. Return ValueSelf 
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                  Defines the color value the animation uses to start interpolation. DeclarationSwift public static func from(_ v1: Float, _ v2: Float, _ v3: Float, _ v4: Float) -> AnimationElementParametersv1The red value of the color object. 0~ 255 v2The green value of the color object. 0~ 255 v3The blue value of the color object. 0~ 255 v4The opacity value of the color object, specified as a value from 0.0 to 1.0. Return ValueSelf 
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                  Defines the color value the animation uses to start interpolation. DeclarationSwift public static func from(_ color: UIColor) -> AnimationElementParameterscolorThe color value the animation uses to start interpolation. Return ValueSelf 
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                  Defines the float value the animation uses to end interpolation. DeclarationSwift public static func to(_ v1: Float) -> AnimationElementParametersv1The float value the animation uses to end interpolation. Return ValueSelf 
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                  Defines the point value the animation uses to end interpolation. DeclarationSwift public static func to(_ v1: Float, _ v2: Float) -> AnimationElementParametersv1The x of the point. v2The y of the point. Return ValueSelf 
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                  Defines the color value the animation uses to end interpolation. DeclarationSwift public static func to(_ v1: Float, _ v2: Float, _ v3: Float, _ v4: Float) -> AnimationElementParametersv1The red value of the color object. 0~ 255 v2The green value of the color object. 0~ 255 v3The blue value of the color object. 0~ 255 v4The opacity value of the color object, specified as a value from 0.0 to 1.0. Return ValueSelf 
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                  Defines the color value the animation uses to end interpolation. DeclarationSwift public static func to(_ color: UIColor) -> AnimationElementParameterscolorThe color value the animation uses to end interpolation. Return ValueSelf 
 AnimationElement Enumeration Reference
      AnimationElement Enumeration Reference